Finally, Progress You Can See: Borderlands 3 Pistol Nerf Mod, Part 3

The last time I was able to work on the pistol, I ended up here:

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Since then, I’m pleased to say I’ve made what feels like some real progress! I’m not able to work on it as much as I’d like to, but a few hours here and there does eventually start to add up.

The first tasks I decided to tackle were to take care of some of the holes that are in the pistol, either by design, or because I modified something. (Or because this belonged to my son beforehand, and he lost some pieces, like the base of the grip. That’s okay, I wanted to change the shape of that anyway.)

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I covered over and beveled the back of the pistol to disguise the hole I made when I cut the charging handle for the nerf gun out of there. (Goodbye functional nerf pistol! And hello, whatever this is!) The shape is only loosely based on the Borderlands gun. I may dress it up a bit later to get it closer, but for now, the ugly hole is gone.

So back to the grip… Originally, it looked like this:

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My original thought had been to somehow incorporate that weird little nub that used to hold on the end of the battery compartment, but after trying to wrap my head around how I was going to clear that, I decided simply to lop off the offending piece. A short while later, and with the help of my trusty hacksaw, I had something that was going to be a lot easier to deal with.

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It wasn’t completely flat, but that gave me something *much* easier to work with. I also roughed out some additions on the grip. I wanted to get those done before finished the base of the grip.

After checking my reference photos about 5,000 times, I got some tracing paper to get to work on making a template. It took some doing. Even with the paper, the shape of the pistol is very complicated, but after some fiddling, and lots of drawing and cutting, and redrawing and recutting, I had something I could work with.IMG_1541

I traced my pattern onto some 2mm craft foam, then used contact cement to adhere the pieces to the grip. I smoothed out my seams with my rotary tool and the fine sanding drum bit. I’ll need to go back and do some sealing to hide the last of my sins, but overall, it ended up looking pretty good.

While waiting for contact cement to dry, I started on the grip’s base. It’s bit and chunky in the game, and I really wanted to bring that over. I glued a couple of 10mm pieces of EVA foam together and used my bench sander to get the wedge shape. Then I roughed out the shape using a knife before refining it using the rotary tool. I needed a spaced at the bottom, not only to fill in the space I made when I cut the nub off the grip, but also to get a little closer to matching the shape in the game.

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And of course, I needed to add some detailing in! The strapping and “rivets” are in the original design. The line on the bottom of the grip is also. That I made by scoring the foam, then hitting it with a heat gun to open up the lines. It’s a super simple technique, but one I love to see. It works so well!!

The last thing to do was glue the grip pieces together, then head in for dinner.

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As far as accomplishments go, it wasn’t a huge day, but it was fantastic to finally be building things on to the pistol. The shape of the gun is starting to take come through, and I couldn’t be more excited for the next accessories!

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Prep, Prep, and More Prep: Borderlands 3 Nerf Mod Pistol, Part 2

This is the boring part, at least it is for me. I’m always one who wants to get to the meat of a task. Prep and cleanup are the worst bits of it, but I’ve (finally) learned that they’re as important to a process as the doing is. Now if only there was a way to go back in time and tell that to my younger art student self…

So it doesn’t look like I’ve gotten very far. I started from here:

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And I’ve gotten here:

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I know, it doesn’t look like a lot, but that is probably somewhere around ten hours or so of work. Keep in mind, I’m working full time, doing edits on my current manuscript, DMing a twice-monthly DnD game, while also trying to be a good wife and step-mom. The progress isn’t going as quickly as I’d like, but it’s coming.

So how did I get to my after picture?

Much of that ten hours was spent on sanding. I decided that I wanted to not only get rid of all the Nerf logos and messaging, but also the weird bits of texture. I kept a little bit of it, but most of that went. I bent myself to my task armed with big files, medium files, needle files, and many grits of sanding blocks and paper. I’d thought I could just sand away what I didn’t want with my Dremel, but I quickly learned that it was doing a better job of melting the plastic than it was removing it, so I had to apply myself manually.

That was…time-consuming. Also mind-numbing. And gave me some interesting blisters. I knocked back the major stuff, then took the pistol apart to get access to certain areas.

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I took the photo mostly so I’d be able to put the whole thing back together.

I’d had the idea that I would trim down the trigger, but after seeing how it went together, I decided not to mess with the structural integrity of that mechanism too much. I did fill in the weird holes in the plastic with Bondo (more sanding). I then clipped off the dart priming mechanism, and pulled apart all the orange pieces so I could prep them for paint.

And did that include more sanding? Of course it did! Apparently Nerf plastic doesn’t take paint well, so everything needs to be sanded to prepare the surface for priming. In my after photo, you’ll notice most of the orange bits are now black. The currently remaining orange plastic is going to be covered up as part of the mod.

While the paint dried, I sanded the body of the gun, working my way through progressively finer grits of sand paper, mostly to get rid of the worst of the file marks. It doesn’t sound like much on paper, but it took a LONG time.

After all of that prep, I decided I wanted to actually make something, dammit! So I started on the little bayonet. And I was so excited that I forgot to take process photos.

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You can see in the photo how it’s constructed. I have a piece of plastic (Sintra) in the middle for some structure. The bulk of the construction is EVA/craft foam. I built it using blueprints I created using Inkscape (yes, more prep).

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Most of my builds start with the blueprint before I ever step foot in the shop. This one is a little different because I could start with physically prepping the gun, and I only have to create the blueprint for each piece, and not the whole thing. The bayonet was an even better place to start as I really only needed one side.

Basically, I printed out the blueprint, then used is as a template to cut out foam, which I glued to the plastic base of the bayonet. I then beveled it to create the blade and insane cutouts. Stabilizing those edges with crazy glue after the fact was hugely helpful in stabilizing the pretty fragile edges. That part of the build was only a couple of hours. Now the bayonet lives in a large coffee tin so my cat with the appetite for EVA foam doesn’t chew large holes into it. Once it’s painted, he won’t be interested, but until then, all foam items have to be locked up. One day I’ll post a picture of my foam protection measures.

At that point, it was back to prepping the pistol. Everything was sanded down to where I wanted it, so I put it all back together. Everything still fit, and it went together perfectly on the second try. I gave a quick mental thank you to past me for thinking to take that picture, and screwed everything down. Then I mixed up a small bit of Apoxie Sculpt and plugged the screw holes.IMG_1526

The holes aren’t quite flush, which I did on purpose. This is where I left it for the day, as the Apoxie Sculpt takes three hours to completely harden. However, I still need to Bondo those holes and the seams, then sand (yay!) it all back down. After that, it’s make some modifications to the gun to fix the hole in the back where I removed the priming thingamajig, build a new cap at the bottom of the grip, and fill the dart storage holes at the front (not visible in this photo). Then it’s build more pieces!!!

I’m reasonably pleased with my progress, I just wish there wasn’t so much boring crap to get through before the fun part begins. I also wish I’d remembered to take those progress pics. More next time, I promise!

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Something new: Borderlands 3 Nerf Pistol Mod, Part 1

Everyone knows there’s a lot going on right now. Like, a lot. What everyone might not know is that I deal with a little thing called Generalized Anxiety Disorder. Current events are making the eternal negotiation between my brain and limbic system a little…interesting.

On the one hand, this feels like the event my brain has been training for. I spend so much of my time waiting for the other show to drop, and now that it FINALLY has, those nights of lying awake while my brain spins up countless doomsday scenarios suddenly seems worth it. We started doing what we could weeks before the stay-at-home order came out. So that’s a bonus!

The downside is that we’ve been in this for long enough that my brain has started working on new scenarios. It’s not like it doesn’t have fertile ground for this. My brain is a pro at worrying, about asking what-ifs ad nauseam, it’s part of what makes me a decent writer. It’s also getting hard to sleep at night.

When the proverbial shit first hit the fan, I had problems engaging with my creative brain. I was in a place where my creative works had naturally hit a slow point. My latest book was out to beta readers, and comments were only starting to trickle in. I’d finished my most recent prop project, and none of the ideas I’d had lined up to do next were really tickling my fancy. One idea had been to work on rehabbing my Elder Scrolls IMG_1046Skyrim cosplay to enter into the local con this summer, but that was sounding less and less likely.

But now that my brain had found some new ruts to churn in, I decided it was time to get back up on that creative horse I’d been letting flop around the pasture with no particular direction. First thing to get going was the novel. That does have a deadline, after all. It’s a generous one, but not enough that I’d be doing myself any favors by letting it get too far away from me. On the plus side, my editing passes have been fruitful, not only because I got some great feedback from my betas (with a couple more to come, hopefully), but because I gave myself a whole chunk of time before coming back to the story. That always helps me figure out the holes in the manuscript.

That only scratches one of my creative itches, however. It’s time to get a new prop project going. For that, I’ve decided to do something completely different, not only in the prop, but also with this very blog post. I’m going to document my progress, and add write-ups here. I have no idea if anyone else is going to be interested in that process, but I’m doing it anyway!

I’m also breaking out of the Fallout/Elder Scrolls box I’d put myself in thus far. That’s right, I’m finally doing a prop outside Bethesda’s IP! I have a whole new style to learn, so that’s exciting! I enjoy a new challenge, and this is definitely going to deliver it. I’m also going to be modding a pre-existing item, which is something I’ve never done before.

So what I’m doing is transforming this lowly busted Nerf pistol I inherited from my son:

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into this Borderlands 3 Dahl Raptor pistol with all sorts of bells and whistles:

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I’ve never done any modding before. On the plus side, it no longer fires so I don’t need to worry about maintaining that action. On the down side, I’m going to be doing a lot of prep to get the pistol to a point where it’s ready for modification and paint. I foresee a lot of sanding in my future!

I’m looking forward to making some new things, and hopefully giving my brain something to grind on that it can actually control. We’ll see how the write-ups go. The build is going to be worked on as I have the time for it, which you’d think I’d have a lot of right now, but my wife has ideas for projects…

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Hunter’s Descent

IMG_1296It’s almost here!!!!!!! I’ve gotten my massive stack of author copies. I’m getting ready to swing into giveaway mode. The excitement is starting to take hold.

What’s this all about, you ask? It’s been almost two years, but the sequel to Five Moons Rising is out in right around two weeks.  Hunter’s Descent was a challenge to write. That should be a redundant statement. I mean, every book is its own challenge. Descent was merely challenging in a new way.

This is the first sequel that I didn’t write right after the preceding book. The On Deception’s Edge trilogy was written back to back to back. The first book of the series, Depths of Blue, is the first novel I ever wrote. In fact, when I started writing it, I thought the whole trilogy was going to be one book. It didn’t take long before I figured out that it was much too long and I was going to have to chop what I thought was one book into three parts. Since I’d never published anything before, I had the leisure of writing through all three books in one go. Then I polished the crap out of Depths and submitted it for publication with Bella Books. While it was being considered, I was able to start working through the drafts of Heights of Green and Vortex of Crimson.

Things are different now. Hunter’s Descent is my sixth novel. (WHAT!?) I wrote a steampunk novel between it and Five Moons Rising. Demon in the Machine was very different in tone and feel than Five Moons was. That was on purpose. I loved writing Demon, it’s probably the easiest story I’ve done so far, and it scratched a creative itch I was feeling at the time, but Malice and Ruri’s story was still playing out in my head.

Once I finished up with Demon, I knew I wanted to get back to them. I’d left their story on a positive, if uncertain note, and I knew there was more ground to tread there. Getting back into their heads was a bit of a challenge, however. Malice was the hardest to get a handle on. I started her story back when I was going through a lot of upheaval in my life. I was frustrated and angry, and her character lent itself to a lot of what I was going through at the time. I’m not in that place anymore, and I’m glad for it. I’ve moved on, but Malice has waaaay more issues than I did. Her anger is still there under the surface, ready to boil over. I was able to get back in touch with her, but it took me probably halfway through the first draft to do so.

Ruri has always been an enigma to me. She is way more even-keeled and laid back than I can ever hope to be. I really enjoy that about her character, and it’s fun to explore sides of a personality that I simply don’t have. This time around, I had an easier time wrapping my brain around Ruri’s motivations. She’s laid-back, but that doesn’t mean she doesn’t get frustrated. The situation I put them in, and where Malice currently is in her own head put Ruri in a bit of a pickle. Yes, even solid-as-a-rock Ruri can still lose her shit when it’s justified.

I did get there, and I’m very pleased with how the story turned out and the interplay between the main characters. Hopefully, you will all be pleased as well!!


Hunter’s Descent

While investigating the deaths of multiple students at a boot-camp style institution, Malice and Ruri become trapped in the mysterious Kingdom of Flower and Bone–a netherworld filled with both magical and malignant beings. But which is which? Even ancient forces aren’t immune to petty squabbles. Will the pair make it out alive?

Mary Alice Nolan, code-named “Malice,” is a Hunter: genetically modified and rigorously trained to track and kill supranormals (“supras”) such as werewolves, vampires, and demons. Seeking revenge after her sister is malevolently “turned” into a werewolf, the last thing the hot-tempered Malice expected was to develop deep desires for one of her sworn enemies.

Ruri Samson is a magnificent golden-eyed wolven without a pack. Smart, sensitive and loyal, she considers Malice her mate. Ruri would sacrifice her own life to protect her—and this time she just may have to.

Hunter’s Descent is the sequel to Five Moons Rising.

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Demon in the Machine: Spring-heeled Jack

Jack6You never know where an idea will come from. I’m always on the lookout for things I can use in my stories and when I listened to an episode of Lore (Episode 22: Over the Top, to be exact), I was given the kernel of an idea. I’d been listening to the podcast for a while, by that point. It’s one of the many I like to have on in the background while I’m engaged in tedious work. If you haven’t checked out Lore, I highly recommend it. This particular episode was about a mysterious entity who plagued London and England in the 19th century. His name was Spring-heeled Jack.

There are many stories about Spring-heeled Jack. Reported from the 1830 until the 1880s, most of the sightings centered around London and its suburbs, though some occurred in the north of England as well. In these sightings, a demonic-looking man would burst out of the shadows and accost someone, usually a young woman. He was usually described as a devil, or devil-like, with sharp claws at the tips of his fingers. Sometimes he was also said to be wearing a helmet or a black cloak. In other descriptions, he had red, glowing eyes. And he almost always made his escape by leaping away, hopping over tall obstacles as if it was nothing, hence the name.

The podcast episode was an interesting one, and it stuck with me. It was about the same time that I was working on plot and character development for Demon in the Machine. I knew Isabella was going to be a cat-burglar, and I knew I wanted her to have some mechanical leanings. The legend of Spring-heeled Jack was suddenly too good an opportunity to pass up.

I decided to work it in by having Isabella accidentally contributing to the urban legend. One of the items she invented to aid in her burgling was a jump rig. The device allowed her to easily get to roofs and to scale the sides of buildings. It also made traveling through London at night much easier. However, in her pale canvas suit and helmet, making long bounds through various neighborhoods, Isabella also created a bit of a scene, one that was remarked upon perhaps more than she was aware of. Still, it wasn’t necessarily a bad thing, as long as no one could trace the legend back to her.

A couple of the details aren’t exactly right. Demon in the Machine takes place in the 1890s, by which time the scare had mostly died down. I considered moving the timeframe back a bit to take advantage of the period during which Jack was historically most active, but decided against it. The main thrust of the plot has to do with the rise of the automobile, which happens later in the 19th century. However, given that 19th century English inventions weren’t enhanced by demonic magic either (that we know of), I decided the liberties I was taking weren’t too terrible.

Making things up out of the whole cloth is great, but I do enjoy it when I can take something that existed and borrow part of it for one of my own stories. Steampunk as a genre works well for that in general. In particular, this strange little urban legend helped me add a lot of flavor to my story.


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Demon in the Machine, out June 15, 2018

At the height of Britain’s Industrial Revolution, steam power and magic join forces to create wonders the world has never seen. But those wonders have a dark side—one that will soon force a reckoning few could have anticipated.

Half-demon Briar is content with her structured life as an archivist, a far cry from the chaos of her background and upbringing. Briar’s simple and predictable existence is rocked when she discovers something sinister powers one of the grand, new inventions of her era.

Isabella Castel, the only daughter of Viscount Sherard, is far from the brainless socialite she pretends to be. Isabella is everything Briar is not: passionate, creative and impulsive, but with secrets to rival even Briar’s own. Two more unlikely partners should not exist, yet if the women cannot find a way to work together, they will lose far more than their reputations.

Can a half-demon and a debutante work past their secrets before all hell breaks loose?

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Demon in the Machine, Meet the Characters: Isabella

Isabella Castel is the only daughter of the Viscount Sherard. While Briar revels in the structure of Victorian society, Isabella chafes against it. She was raised in high society, but her mother is not only American, but also highly unconventional in her own right. However, Althea Castel has learned how and when to disguise her differences while Isabella is still trying to get a handle on that.

When Isabella and her brother Wellington were children, their mother insisted tat Isabella was to have access to all the same schooling and tutors as her brother. Isabella discovered that she had an interest, and even better, a talent in building mechanical things. While her brother gravitated more toward the magical side of tinkering, Isabella gloried in the challenge of creating mechanical marvels using as little magic as possible. She developed a number of tools for around the shop, and designed and built what she calls a jump rig.

She was very careful not to let her father (Joseph, Viscount Sherard) know that she was using the jump rig to help her break into the houses of their peers. After Wellington drained the family resources and was sent to Germany ostensibly for school, but mainly to keep him out of trouble, she began supplementing the family’s resources with burglary. The shady past of Isabella’s mother past came in handy when Althea hatched the plan to keep the family from the poor house.

And so it is that Briar keeps running across Isabella at various high society functions and balls. Isabella plays the brainless socialite while keeping an eye on the expensive baubles of those around her. While Isabella is pretty good at playing her part, she yearns for more from her life than what she has. She and Briar do not hit it off, in fact, Isabella takes delight in tormenting Briar. Things begin to change when they’re forced to work together, and they realize they have more in common than either had thought.


BEL-DemonMachineDemon in the Machine, out June 15, 2018

At the height of Britain’s Industrial Revolution, steam power and magic join forces to create wonders the world has never seen. But those wonders have a dark side—one that will soon force a reckoning few could have anticipated.

Half-demon Briar is content with her structured life as an archivist, a far cry from the chaos of her background and upbringing. Briar’s simple and predictable existence is rocked when she discovers something sinister powers one of the grand, new inventions of her era.

Isabella Castel, the only daughter of Viscount Sherard, is far from the brainless socialite she pretends to be. Isabella is everything Briar is not: passionate, creative and impulsive, but with secrets to rival even Briar’s own. Two more unlikely partners should not exist, yet if the women cannot find a way to work together, they will lose far more than their reputations.

Can a half-demon and a debutante work past their secrets before all hell breaks loose?

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Demon in the Machine, Meet the Characters: Briar

Briar, Briar, Briar… What can I say about Briar? There’s a lot to her, certainly more than most people would guess. Isabella Castel thinks she’s a prude. Isabella’s best friend thinks Briar needs to be rescued from her hum-drum existence. They both know her as Brionie Riley, the somewhat odd employee of the Earl of Hardwicke. What they don’t know is that the very proper Miss Riley is actually a half-demon, and her mother is a succubus.

One of the things I love about Briar is how divided a person she is. Half of her nature is chaotic and all about sensuality and hedonism. She was raised in that environment, with her mother’s people on the infernal plane. The infernal plane is no place to raise a child who might look a lot like the other succubi, but has more in common with her human ancestors when it comes to temperament. She left home for the mortal plane and has been doing her best to quash the demon side of her personality. She embraces order and discipline in direct contravention to the situation in which she was raised. She works hard to eradicate the lack of impulse control her mother’s genes leave in her, and is mostly successful. And if she appears closed off and cold, well it’s only because she is terrified that if she lets go, she will revert to the behavior of her demonic ancestors.

In this world, succubi and incubi are empaths, capable of reading the emotions of others with the slightest touch. Briar shares that ability, but someone who has problems controlling her own emotions has little use for experiencing the emotions of others. Add to that her odd ability to read objects in much the same way, is it any wonder that Briar holds herself apart from most others? The ability to divine information from objects comes in handy for her chosen profession. As an archivist, she can tell which of the materials she handles are related to others. Occasionally, she can even experience events where those items were present. That particular feat can be quite disorienting since things don’t experience the world in the same way as humans, but over the decades she’s become quite adept at interpreting those experiences into something that makes sense to her. It’s an unknown trait among succubi and one her mother would love to breed into their lineage. Briar has other ideas and avoids her family as much as she can, which isn’t too difficult when she’s on the human realm.

Finally, Briar is an accomplished used of demonic magic in the eyes of many humans. She dismisses that particular feat, as demonic magic to her is simply a matter of linguistics and semantics. She grew up speaking and reading the demonic tongue, the same language that twists demonic magic into useful shapes on the mortal realm. As far as she’s considered, she’s simply literate. Her disdain doesn’t stop her from using magic when the situation calls for it, however.

That’s Briar, a bundle of contradictions trying to make her way in the human world and looking for ways she might be happy. She might have grey skin and red eyes, but she’s as human as anybody else.


BEL-DemonMachineDemon in the Machine, out June 15, 2018

At the height of Britain’s Industrial Revolution, steam power and magic join forces to create wonders the world has never seen. But those wonders have a dark side—one that will soon force a reckoning few could have anticipated.

Half-demon Briar is content with her structured life as an archivist, a far cry from the chaos of her background and upbringing. Briar’s simple and predictable existence is rocked when she discovers something sinister powers one of the grand, new inventions of her era.

Isabella Castel, the only daughter of Viscount Sherard, is far from the brainless socialite she pretends to be. Isabella is everything Briar is not: passionate, creative and impulsive, but with secrets to rival even Briar’s own. Two more unlikely partners should not exist, yet if the women cannot find a way to work together, they will lose far more than their reputations.

Can a half-demon and a debutante work past their secrets before all hell breaks loose?

Posted in Demon in the Machine, New books | Leave a comment